While Lightning stares into the distance, being super emo and pondering the fate of her besieged game, Sazh stares at her chest.
You can't help but feel some deep seated doubt in your mind when you see headlines like these (click through to follow the links):
"Fans Disgusted with Final Fantasy XIII"
"FFXIII as linear as a piece of string"
"Why Final Fantasy XIII is a bad game"
Yeah, I'm still buying the English version, but Jesus Christ, am I glad I decided to hold off on buying the import. After the article I wrote (link) about Final Fantasy XIII being the last great hope of the JRPG genre, this dire news of its apparent mediocrity is disturbing. Still, all the user complaints give us, the gaming community, a lot of stuff to talk about - not a bad way to kill time before release, eh? I haven't played it, most of you haven't either, so obviously we're not qualified to pass actual judgement, but a lot of the issues cropping up are interesting talking points. Let's discuss!
From what I understand, the complaints about FFXIII seem to center on certain pet peeves, namely:
Behold! The first 6 hours of FFXIII, also known as walking forward.
(Sorry for the low quality picture, the full size Sankaku link
keeps getting kicked by SC, and this is Blogspot's largest picture size. Eugh!
Anyway, I think you can still see the point.)
(Sorry for the low quality picture, the full size Sankaku link
keeps getting kicked by SC, and this is Blogspot's largest picture size. Eugh!
Anyway, I think you can still see the point.)
1. It's linear. Too linear.
Although the maps posted of the first six hours of the game showed a disturbingly ridiculous straight line path (what is this supposed to be? a game about pressing Up?), this really isn't a big issue for me. Final Fantasy X was also very linear (although apparently not to this extent), and only really opened up when you got to the endgame. I'm not sure I like the lack of an overworld, but I guess I'll live. How coincidental is it though that every so often random crap falls from the sky in just the right place, preventing you from returning the way you came? Talk about deus ex machina.
2. No TOWNS?!?!?! WTF motherfuckers?
I repeat: No towns, and since that also means no shopkeepers, buying items can only be done through save points. Now THIS is a fairly big concern in my book. Part of the sacred, unspoken, and supposedly unbreakable pattern of JRPG's (or RPG's in general, come to think of it) is the explore-town-dungeon-explore-town-dungeon rhythm that we're all very used to seeing. You know the drill: you go into town, talk to people, buy/find items, maybe see a key plot point by way of a cinematic, then troop off to the dungeon to kick some ass and build your stats. When you've killed the dungeon's Big Foozle, you explore until you find the next town. Rinse, repeat until the game ends. Without towns to break up the action, it stops being an RPG in my eyes, and starts becoming Metal Gear Solid: Turn-Based Edition.
Since I couldn't find a JPEG of the FFXIII status screen, I decided to just post a picture of the proposed X360 version of the game. That's always funny, right?
3. Two stats on the status screen. TWO fucking stats.
Overly simplified stat management is an EVEN bigger deal. You've already taken away the exploration, Squeenix, but how on earth could you take away the STATS? The precious numbers we hold so dear? Don't you know RPG nerds like us get off on micromanaging/min-maxing stuff like like this?
I need a rum coke.
4. Characters are Hanoi-ying.
A lot of the bile in the previews and comments I've read seem to be centered on Snow and Hope. Too emo, too enthusiastic, too incredibly, amazingly John-Lloyd-Cruz-level cheesy. Thankfully I have a very high tolerance level for cheesiness and characters full of witless optimism (just remember, I loved Valkyria Chronicles) so I should be just fine in this respect, I think.
Overall, what all these factors seem to indicate is that Square has taken JRPG's to their most cinematic extreme - after FFXII's heavily loot-hunting-oriented focus (at the expense of telling a story I couldn't give a shit about - fuck man, I can't even remember what happened in that game), they decided to smash us in the face with the cinematography and highly accelerated pacing.
But at what cost? Like most PPSXers, I'm a hardcore gamer, and when I pay upwards of 2 kyaw para sa bala ng PS3, I expect good gameplay. Despite all the negative press, I'm willing to give Squeenix the benefit of the doubt and still buy their game sight unseen (heck, I've been waiting this long to play FFXIII, I'm going to buy it whatever happens if only to satisfy my emotional investment in it), but if this turns out to have all the gameplay depth of a rain puddle I'm going to be quite angry.
And so will quite a few of the American fans, I'd wager. Squeenix has to realize that it's not the Japanese fans they needed to win over - those dependable Japs are still drinking that JRPG kool-aid, considering how much they still support paint-by-numbers, overly moe nonsense like Tales of Vesperia. After a console generation that has seen U.S. RPG tastes gravitate very heavily towards Bethesda's (Fallout 3, Oblivion) and Bioware's (Dragon Age, Mass Effect) more complex brand of Western RPG, they needed to convince the AMERICANS, most of all, that JRPG's were still a viable genre. Oh, I'm sure that initial U.S. sales will be fantastic due to all the pent-up excitement among the fanbase, but if the word-of-mouth isn't good, I'm kind of worried that FFXIII will convince a whole new generation of gamers that this JRPG shit isn't their type of game, and that would be a decidedly bitter legacy for Lightning and co. to leave us with.
So, um.... Final Fantasy Versus XIII, anyone?